# Game Data

How might we analyse the big data exhausts of games to support game developers and understand people inside and outside of games?

Project areas include:

- **Imitation Learning:** Using game data from human players we can build AI opponents and team-mates to enhance multi-player games.

- **Comparative Analysis of Games**: By comparing data across different games, developers can understand key factors underlying game genres or mechanics, leading to more successful future game designs.

- **Social Dynamics in Games**: Studying data from multiplayer games can uncover fascinating insights about social dynamics and cooperation/competition among players.

- **Game Economics**: In games with virtual economies, tracking and analysing economic data can help maintain balanced economies, which is crucial for player satisfaction and the longevity of the game.

## iGGi People relevant to this Theme:

### Dr Nick Ballou

* iGGi Alum  
* Player Research, Game Data  
* [Read More](https://www.iggi-phd.org/people/nick-ballou)

### Dr Ignacio Castro

* Supervisor  
* Game AI, Applied Games, Player Research, Game Data  
* [Read More](https://www.iggi-phd.org/people/dr-ignacio-castro)

### Prof. Anders Drachen

* Supervisor  
* Player Research, Design & Development, Game Data, Esports  
* [Read More](https://www.iggi-phd.org/people/prof-anders-drachen)

### Dr Miles Hansard

* Supervisor  
* Game AI, Immersive Technology, Design & Development, Game Data  
* [Read More](https://www.iggi-phd.org/people/dr-miles-hansard)

### Prof. Paul Cairns

* Supervisor  
* Applied Games, Player Research, Accessibility, Game Data  
* [Read More](https://www.iggi-phd.org/people/prof-paul-cairns)

### Dr Tom Collins

* Supervisor  
* Game AI, Game Audio, Game Data, Player Research, Esports  
* [Read More](https://www.iggi-phd.org/people/dr-tom-collins)

### Dr Dan Franks

* Supervisor  
* Game AI, Game Data  
* [Read More](https://www.iggi-phd.org/people/dr-dan-franks)

### Yu-Jhen Hsu

* iGGi Alum  
* Game AI, Game Data  
* [Read More](https://www.iggi-phd.org/people/yu-jhen-hsu)

### Steph Carter

* iGGi PG Researcher  
* Available for placement  
* Applied Games, Design & Development, Player Research, Accessibility, Game Data  
* [Read More](https://www.iggi-phd.org/people/stephanie-carter)

### Dan Cooke

* iGGi PG Researcher  
* Available for placement  
* Esports, Game Data, Player Research  
* [Read More](https://www.iggi-phd.org/people/dan-cooke)

### Dr Jeremy Gow

* Supervisor  
* Game AI, Creative Computing, Design & Development, Game Data  
* [Read More](https://www.iggi-phd.org/people/dr-jeremy-gow)

### Dr Patrik Huber

* Supervisor  
* Applied Games, Game Data, Immersive Technology, Player Research, Esports  
* [Read More](https://www.iggi-phd.org/people/dr-patrik-huber)

### iGGi Publications relevant to this Theme:

###### Beyond the Spotlight: Co-Designing AI for Theatre Audience Communication

A Pedrassoli Chitayat, S Carter, BA Robertson, J Hook  
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems  
* [Dr Alan Pedrassoli Chitayat](https://www.iggi-phd.org/people/alan-pedrassoli-chitayat)  
* [View Details](https://scholar.google.com/citations?view_op=view_citation&hl=en&user=YfuBda0AAAAJ&pagesize=100&sortby=pubdate&citation_for_view=YfuBda0AAAAJ:3fE2CSJIrl8C)

###### Cost-Effective Attention Mechanisms for Low Resource Settings: Necessity & Sufficiency of Linear Transformations

P Hosseini, M Hosseini, I Castro, M Purver  
arXiv preprint arXiv:2403.01643, 2025  
* [Peyman Hosseini](https://www.iggi-phd.org/people/peyman-hosseini)  
* [View Details](https://scholar.google.com/citations?view_op=view_citation&hl=en&user=APjCCb8AAAAJ&pagesize=100&sortby=pubdate&citation_for_view=APjCCb8AAAAJ:WF5omc3nYNoC)

###### AI vs. the Algorithm: Measuring success on Twitch

AP Chitayat  
2025 IEEE Conference on Games (CoG), 1-8, 2025  
* [Dr Alan Pedrassoli Chitayat](https://www.iggi-phd.org/people/alan-pedrassoli-chitayat)  
* [View Details](https://scholar.google.com/citations?view_op=view_citation&hl=en&user=YfuBda0AAAAJ&pagesize=100&sortby=pubdate&citation_for_view=YfuBda0AAAAJ:MXK_kJrjxJIC)

###### Foundation Models as World Models: A Foundational Study in Text-Based GridWorlds

R Sasso, M Conserva, D Jeurissen, P Rauber  
arXiv preprint arXiv:2509.15915, 2025  
* [Dominik Jeurissen](https://www.iggi-phd.org/people/dominik-jeurissen)  
* [Remo Sasso](https://www.iggi-phd.org/people/remo-sasso)  
* [Dr Michelangelo Conserva](https://www.iggi-phd.org/people/michelangelo-conserva)  
* [View Details](https://scholar.google.com/citations?view_op=view_citation&hl=en&user=tuxp1j8AAAAJ&pagesize=100&sortby=pubdate&citation_for_view=tuxp1j8AAAAJ:Y0pCki6q_DkC)

###### Archaeological Gameworld Affordances: A Grounded Theory of How Players Interpret Environmental Storytelling

F Smith Nicholls, M Cook  
CHI '25: Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, Yokohama, Japan, Article no 465, p. 1 - 20  
* [Dr Florence Smith Nicholls](https://www.iggi-phd.org/people/florence-smith-nicholls)  
* [View Details](https://doi.org/10.1145/3706598.3714036)

###### CG-TTRL: Context-Guided Test-Time Reinforcement Learning for On-Device Large Language Models

P Hosseini, O Bohdal, T Ceritli, I Castro, M Purver, M Ozay, U Michieli  
arXiv preprint arXiv:2511.06430, 2025  
* [Peyman Hosseini](https://www.iggi-phd.org/people/peyman-hosseini)  
* [View Details](https://scholar.google.com/citations?view_op=view_citation&hl=en&user=APjCCb8AAAAJ&pagesize=100&sortby=pubdate&citation_for_view=APjCCb8AAAAJ:roLk4NBRz8UC)
