Game AI
How might we use novel AI techniques including machine learning and decision search to create more effective and engaging game agents and understand human behaviour in games?
Project areas include:
- AI agents that play games using Deep Reinforcement Learning and Statistical forward planning
- AI agents as non-player characters
- General Video Game AI - AI that can be transferred between video games
- AI agents for game balancing and Quality Assurance testing
iGGi People relevant to this Theme:
Michael Aichmüller
iGGi Alum
Game AI, Applied Games
Dr Martin Balla
iGGi Alum
Game AI
Dr Daniel Berio
iGGi Alum
Game AI
Dr Ignacio Castro
Supervisor
Game AI, Applied Games, Player Research, Game Data
Dr Memo Akten
iGGi Alum
Game AI
Prof. Richard Bartle
Supervisor
Design & Development, Game AI, Player Research
Toby Best
iGGi PG Researcher
Available for placement
Game AI, Design & Development, Player Research
Dr Tom Cole
iGGi Alum + Supervisor
Game AI, Design & Development
Dr Myat Aung
iGGi Alum
Game AI
Matt Bedder
iGGi Alum
Game AI
Dr Ivan Bravi
iGGi Alum
Game AI, Player Research
Dr Tom Collins
Supervisor
Game AI, Game Audio, Game Data, Player Research, Esports
iGGi Publications relevant to this Theme:
Tiny Moves: Game-based Hypothesis Refinement
A Dobrowolska, R Hintzen, M Balla, K Gemayel, S Reichert, T Charman, ... arXiv preprint arXiv:2602.09801, 2026
Gaze for Dyads & Blinks for Triads: Task Engagement Predictors in Free-Flow VR Interactions
C Gonzalez Diaz, GC Dobre, E Andre, C Conati
2026 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR)
Beyond the Spotlight: Co-Designing AI for Theatre Audience Communication
A Pedrassoli Chitayat, S Carter, BA Robertson, J Hook
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems
Language Model Inversion through End-to-End Differentiation
KY Denamganaï, K Subr
arXiv preprint arXiv:2602.11044, 2026
Statistical Forward Planning Algorithms
SM Lucas, J Goodman, M Tot
Proceedings of the Genetic and Evolutionary Computation Conference Companion, 2025
World and human action models towards gameplay ideation
A Kanervisto, D Bignell, LY Wen, M Grayson, R Georgescu, ...
Nature 638 (8051), 656-663, 2025