# Accessibility

How might we design and make games playable and inclusive to as wide a range of people as possible, regardless of background or ability?

Project areas include:

- Using alternative controllers and machine learning to enhance game accessibility

## iGGi People relevant to this Theme:

## Dr Jen Beeston

iGGi Alum + Supervisor

# Accessibility
[Read More](https://www.iggi-phd.org/people/dr-jen-beeston)

## Steph Carter

iGGi PG Researcher

Available for placement

# Applied Games, Design & Development, Player Research, Accessibility, Game Data
[Read More](https://www.iggi-phd.org/people/stephanie-carter)

## Dr Catherine Flick

Supervisor

# Accessibility, Applied Games, Player Research
[Read More](https://www.iggi-phd.org/people/dr-catherine-flick)

## Nicole Levermore

Alumni Liaison

# Design & Development, Immersive Technology, Accessibility, Player Research
[Read More](https://www.iggi-phd.org/people/nicole-levermore-admin)

## Dr Anna Bramwell-Dicks

Supervisor

# Game Audio, Player Research, Design & Development, Applied Games, Accessibility
[Read More](https://www.iggi-phd.org/people/dr-anna-bramwell-dicks)

## Prof. Simon Colton

Supervisor

# Game AI, Game Audio, Creative Computing, Accessibility, Player Research
[Read More](https://www.iggi-phd.org/people/prof-simon-colton)

## Dr Gavin Kearney

Supervisor

# Accessibility, Applied Games, Game AI, Game Audio
[Read More](https://www.iggi-phd.org/people/dr-gavin-kearney)

## Nicole Levermore

iGGi PG Researcher

Available for placement

# Design & Development, Immersive Technology, Accessibility, Player Research
[Read More](https://www.iggi-phd.org/people/nicole-levermore)

## Prof. Paul Cairns

Supervisor

# Applied Games, Player Research, Accessibility, Game Data
[Read More](https://www.iggi-phd.org/people/prof-paul-cairns)

## Callum Deery

iGGi Alum

# Design & Development, Player Research, Accessibility
[Read More](https://www.iggi-phd.org/people/callum-deery)

## Dr Jozef Kulik

iGGi Alum

# Accessibility, Player Research
[Read More](https://www.iggi-phd.org/people/jozef-kulik)

## Prakriti Nayak

iGGi PG Researcher

Available for placement

# Applied Games, Accessibility, Player Research
[Read More](https://www.iggi-phd.org/people/prakriti-nayak)

### iGGi Publications relevant to this Theme:

###### A Qualitative Investigation of Real World Accessible Design Experiences within a Large Scale Commercial Game Development Studio

J Kulik, P Cairns

2023 IEEE Conference on Games (CoG), 1-8, 2023

[Dr Jozef Kulik](https://www.iggi-phd.org/people/jozef-kulik)  
[View Details](https://scholar.google.com/citations?view_op=view_citation&hl=en&user=RT1KGG4AAAAJ&pagesize=100&sortby=pubdate&citation_for_view=RT1KGG4AAAAJ:2osOgNQ5qMEC)

###### Grounded theory of accessible game development

J Kulik, J Beeston, P Cairns

The 16th International Conference on the Foundations of Digital Games (FDG …, 2021

[Dr Jozef Kulik](https://www.iggi-phd.org/people/jozef-kulik)  
[View Details](https://scholar.google.com/citations?view_op=view_citation&hl=en&user=RT1KGG4AAAAJ&sortby=pubdate&citation_for_view=RT1KGG4AAAAJ:u-x6o8ySG0sC)

###### What makes icons appealing? The role of processing fluency in predicting icon appeal in different task contexts

S McDougall, I Reppa, J Kulik, A Taylor

Applied ergonomics 55, 156-172, 2016

[Dr Jozef Kulik](https://www.iggi-phd.org/people/jozef-kulik)  
[View Details](https://scholar.google.com/citations?view_op=view_citation&hl=en&user=RT1KGG4AAAAJ&sortby=pubdate&citation_for_view=RT1KGG4AAAAJ:d1gkVwhDpl0C)
