Accessibility
How might we design and make games playable and inclusive to as wide a range of people as possible, regardless of background or ability?
Project areas include:
- Using alternative controllers and machine learning to enhance game accessibility
iGGi People relevant to this Theme:
Dr Jen Beeston
iGGi Alum + Supervisor
Accessibility
Steph Carter
iGGi PG Researcher
Available for placement
Applied Games, Design & Development, Player Research, Accessibility, Game Data
Dr Catherine Flick
Supervisor
Accessibility, Applied Games, Player Research
Nicole Levermore
Alumni Liaison
Design & Development, Immersive Technology, Accessibility, Player Research
Dr Anna Bramwell-Dicks
Supervisor
Game Audio, Player Research, Design & Development, Applied Games, Accessibility
Prof. Simon Colton
Supervisor
Game AI, Game Audio, Creative Computing, Accessibility, Player Research
Dr Gavin Kearney
Supervisor
Accessibility, Applied Games, Game AI, Game Audio
Nicole Levermore
iGGi PG Researcher
Available for placement
Design & Development, Immersive Technology, Accessibility, Player Research
Prof. Paul Cairns
Supervisor
Applied Games, Player Research, Accessibility, Game Data
Callum Deery
iGGi Alum
Design & Development, Player Research, Accessibility
Dr Jozef Kulik
iGGi Alum
Accessibility, Player Research
Prakriti Nayak
iGGi PG Researcher
Available for placement
Applied Games, Accessibility, Player Research
iGGi Publications relevant to this Theme:
A Qualitative Investigation of Real World Accessible Design Experiences within a Large Scale Commercial Game Development Studio
J Kulik, P Cairns
2023 IEEE Conference on Games (CoG), 1-8, 2023
Grounded theory of accessible game development
J Kulik, J Beeston, P Cairns
The 16th International Conference on the Foundations of Digital Games (FDG …, 2021
What makes icons appealing? The role of processing fluency in predicting icon appeal in different task contexts
S McDougall, I Reppa, J Kulik, A Taylor
Applied ergonomics 55, 156-172, 2016